	// Waits until row 4, columns 10-12, have only 1 enemy in them
50 waitNearlyEmptyRowRange 4 10 12
0 waitEmptyRowCol 5 9
0 waitEmptyRowCol 5 8

7 create orangeInsectZaggerRight right top zeroPath 210 1 4 12
7 create orangeInsectZaggerRight right top zeroPath 210 1 4.4 11
7 create orangeInsectZaggerRight right top zeroPath 210 1 4.75 10
7 create redInsectDroneRight right top zeroPath 210 1 5 9
7 create redInsectDroneRight right top zeroPath 210 1 5.15 8

	// Waits until row 4, columns 10-12, have only 1 enemy in them
50 waitNearlyEmptyRowRange 4 10 12
0 waitEmptyRowCol 5 9
0 waitEmptyRowCol 5 8

7 create orangeInsectZaggerRight right top zeroPath 210 1 4 12
7 create orangeInsectZaggerRight right top zeroPath 210 1 4.4 11
7 create orangeInsectZaggerRight right top zeroPath 210 1 4.75 10
7 create redInsectDroneRight right top zeroPath 210 1 5 9
7 create redInsectDroneRight right top zeroPath 210 1 5.15 8